S41 archive film · FNCS Major 2 era · The Override (S42) film room opens with the season's first events
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01 · Player

Plan tonight’s landing

Search the spot, read its contest sample and opening route, then check whether Override still has that ground.

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Drop Dossier · FNCS Major 2 Grand Finals

The Battlewoods

Should you land here? 20 contested landing instances across 11 of 24 games, but teams survived it — 3.9% wiped. Busy, survivable, worth learning properly.

Contested landing instances

20×
across 11 of n=24 Finals games

Teams wiped

3.9%
dead ≤2 min of touchdown

First blood

116s
median, after touchdown

Best finish

#1
by a team landing here contested

What kills people here

Map around The Battlewoods

Red dots: every elimination within 350m of The Battlewoods in the first 150 seconds, all 24 games. 20 early eliminations, blood in 11 of 24 games. The gold ring is the drop spot itself. Hover, tap or focus a dot for the match-record detail.

The opening route

  1. Clear The Battlewoods 3 stops · ~57s total
  2. then rotate on the first zone — no consensus second spot; players scatter with the circle

Consensus of 82 routes (7 solo ranked, 75 FNCS — solo weighted double). All routes.

Getting there

Send the nearest supported replay-backed landing object to the calculator, then set the live bus line with two taps.

See the S41 spot breakdown ↗

Who calls it home

havok swizzуǃ EU · lands here 12/12 games · best #1
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Full-clear the drop — they hold The Battlewoods ~11.7 min before moving
HvK pixie bää 67 EU · lands here 12/12 games · best #1
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Full-clear the drop — they hold The Battlewoods ~5.5 min before moving
twis cold 11ǃ NA · lands here 10/12 games · best #2
a pre-positioner — inside the next zone before the storm moves
Copy this: Be inside the next circle before the shrink starts — twis cold 11ǃ already is in 69% of phases
7VEN AVIVV NA · lands here 12/12 games · best #6
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Full-clear the drop — they hold The Battlewoods ~5 min before moving
Lyost Mydro EU · lands here 10/12 games · best #9
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Win fights up close — median kill at 4.2m
GEN ritualx 9ǃ NA · lands here 9/12 games · best #2
a pre-positioner — inside the next zone before the storm moves
Copy this: Be inside the next circle before the shrink starts — GEN ritualx 9ǃ already is in 71% of phases

← All dossiers · full contested-landings table

The Battlewoods · S41 archiveSee the S41 spot breakdown →