Two players · one clock · one map
Compare mode
Put two players from the same game side by side and find the moment they stopped agreeing. That moment is usually the whole game.
Compare two different players
00:00
● first player ● second player
Separation braidLoading selected pair…
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Head to head
Every stop, in order
Both players' stops interleaved on the match clock. Activate any row to jump the map there.
| Player | Where | At | Held | Doing |
|---|
Definitions used in Compare
Proximity contact · v1 means a living opponent was within 25m in the movement-derived classifier; it caught about 75.7% of confirmed fights on held-out Day 2. It does not reveal damage, intent, inventory, aim or comms. Every comparison is one game unless an aggregate explicitly shows n.