havok swizzуǃ
havok swizzуǃ across 12 Grand Finals games: 24 eliminations, 7,260 damage, best finish #1. The film opens on their winning game. Switch any Finals game below.
The gameplan — habits across all 12 games, not just this one
- Land The Battlewoods (12 of 12 games)
- Stay on the drop ~11.7 min before the first move
- Rotate around the shrink — in early 58% of phases, otherwise ~45s behind it
- Proximity contact · v1 — within 25m of a living opponent 34% of the game; median final-elimination range ~5.8m
- Endgame on height — holding high ground 31% of the game, alive to ~20:25 median
Style: a mixed rotator — early when the zone is kind, patient when it is not. Every number is a median or rate across n=12 Grand Finals games. “Next-circle target” is the circle the source storm record shrinks toward. The film below is one game — evidence, not proof of intent.
Decision review rail
Descriptive signals · current game onlyThis game
Kill-range fingerprint
Longest stops
| Where | At | Held | Doing |
|---|
Activate a row to jump the film there.
All Finals games
| Game | Place | Elims | Dmg |
|---|---|---|---|
| #25 | 1 | 609 | |
| #1 | 4 | 976 | |
| #7 | 4 | 694 | |
| #14 | 1 | 463 | |
| #7 | 1 | 508 | |
| #31 | 1 | 197 | |
| #13 | 1 | 271 | |
| #3 | 3 | 896 | |
| #24 | 0 | 413 | |
| #16 | 1 | 681 | |
| #16 | 3 | 543 | |
| #1 | 4 | 1009 |
Definitions used on this film
Proximity contact · v1 means a living opponent was within 25m in the movement-derived classifier; it caught about 75.7% of confirmed fights on held-out Day 2 and is not combat, intent, damage or comms. Shown storm ring interpolates from the previous circle target toward the next-circle target. Stops and aggregate habits show their sample as n.
You are watching film
- Hit Play, or drag the scrubber, to move through the match.
- The coloured line is the route. Red means proximity contact · v1, not a verified fight.
- Big circles = long stops. That is where the game was actually won.
- Activate any row in Longest stops to jump straight to that moment.