15 setup receipts · 5 featured players · 2 proximity windows · 1 verified finish
Find the sit.
Study the window.
Where featured pros held during the first four recorded shrink phases, when movement-derived opponent proximity began, and whether that sequence reached a verified final elimination.
The replay gives us positions, storm phases, full-game damage and final eliminations. It does not give us a time-resolved damage ledger or an official “Surge active” event.
Sit → contact → receipt.
- Choose a setup.Filter by region or featured player.
- Read the sequence.Gold is the observed hold; red is proximity onset; green is a verified finish.
- Open the film.The exact game and time load automatically. Copy the sequence into a scrim rep.
Four repeated lanes, S41 map.
Repeated inside this curated featured-film board—not a universal map ranking. Three of the four sit on ground Override removed; the sequences are film, not a landing recommendation.
13 setup receipts · 3 featured players · 1 proximity window
12 setup receipts · 2 featured players · 2 proximity windows
9 setup receipts · 2 featured players · 3 proximity windows
Observed Holding dwell · 30s minimum presentation rule.
Proximity contact · v1, not verified damage.
Final eliminations only come from the match record.
What this Surge Desk can—and cannot—say
Pressure window is the first four recorded shrink phases, used as a coaching lens; it is not proof that Storm Surge activated. Sit is a movement-derived Holding dwell lasting at least 30s. Contact is the v1 classifier observing a living opponent within 25m; it caught about 75.7% of confirmed fights on held-out Day 2 and is not damage, intent, aim or comms. Receipt is an actual final-elimination record. Damage is the duo’s full-game total, never a time-specific threshold. Curated set: n=66 player-game setups from 12 featured films.