Same tournament · same patch · different game
NA vs EU, measured
Both regions played the same Grand Finals format on the same map. They did not play it the same way.
| Measure | North America | Europe |
|---|---|---|
| Games in this sample | 12 | 12 |
| Eliminations per game | 98.8 | 99.5 |
| Damage per player game | 321 | 335 |
| Time looting share of tracked time |
36.1% | 34.8% |
| Time rotating | 24.4% | 26% |
| Proximity contact · v1 movement-derived; within 25m of a living opponent |
23.4% | 23.1% |
| Time holding high ground | 9.8% | 9.9% |
| Average stop length how long they stay put |
31.9s | 30.9s |
| Stops per player game | 22.5 | 22.2 |
| First elimination after landing median across games |
38s | 39s |
Read it carefully. Higher is not automatically better. More proximity contact can mean a
region stayed near opponents — it does not prove combat or intent. Pair this with the real elimination and wipe records: a region that contests harder
early should show a shorter time to first elimination, and it does.