Drop Dossier · FNCS Major 2 Grand Finals
The Quackaway
Should you land here? 9 contested landing instances across 9 of 24 games; 22.2% of contesting teams were dead inside two minutes. Thin sample: under 10 contested instances, the wipe rate above is a description of what happened, not a rate you can plan against. Read the pattern, not the percentage.
Contested landing instances
9×
across 9 of n=24 Finals games
Teams wiped
22.2%
dead ≤2 min of touchdown
First blood
84s
median, after touchdown
Best finish
#4
by a team landing here contested
What kills people here
Victim—
Game—
Time—
Placement—
Source—
Red dots: every elimination within 350m of The Quackaway in the first 150 seconds, all 24 games. 24 early eliminations, blood in 12 of 24 games. The gold ring is the drop spot itself. Hover, tap or focus a dot for the match-record detail.
The opening route
- Clear The Quackaway 3 stops · ~51s total
- then rotate on the first zone — no consensus second spot; players scatter with the circle
Consensus of 108 routes (4 solo ranked, 104 FNCS — solo weighted double). All routes.
Getting there
Send the nearest supported replay-backed landing object to the calculator, then set the live bus line with two taps.
See the S41 spot breakdown ↗Who calls it home
RXB Sharkman NA · lands here 12/12 games · best #2
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold The Quackaway ~8.8 min before moving
void yuz NA · lands here 12/12 games · best #2
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold The Quackaway ~8.8 min before moving
RXB freuzi 9 EU · lands here 7/12 games · best #5
a late rotator — moves when the storm makes them
Copy this: Limit low-value proximity contact — within 25m of an opponent only 15% of tracked time, still finished top 5
Solary Minori EU · lands here 11/11 games · best #4
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold The Quackaway ~3.4 min before moving
Solary Darkos EU · lands here 11/11 games · best #4
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold The Quackaway ~4.2 min before moving
FataL cheetiin EU · lands here 12/12 games · best #6
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold The Quackaway ~8.6 min before moving