S41 archive film · FNCS Major 2 era · The Override (S42) film room opens with the season's first events
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01 · Player

Plan tonight’s landing

Search the spot, read its contest sample and opening route, then check whether Override still has that ground.

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Drop Dossier · FNCS Major 2 Grand Finals

Collider Corridor Alpha

Should you land here? 16 contested landing instances across 13 of 24 games; 15.8% of contesting teams wiped inside two minutes. Winnable if you take the contest seriously.

Contested landing instances

16×
across 13 of n=24 Finals games

Teams wiped

15.8%
dead ≤2 min of touchdown

First blood

59s
median, after touchdown

Best finish

#1
by a team landing here contested

What kills people here

Map around Collider Corridor Alpha

Red dots: every elimination within 350m of Collider Corridor Alpha in the first 150 seconds, all 24 games. 44 early eliminations, blood in 19 of 24 games. The gold ring is the drop spot itself. Hover, tap or focus a dot for the match-record detail.

The opening route

  1. Clear Collider Corridor Alpha 3 stops · ~36s total
  2. then rotate on the first zone — no consensus second spot; players scatter with the circle

Consensus of 61 routes (11 solo ranked, 50 FNCS — solo weighted double). All routes.

Getting there

Send the nearest supported replay-backed landing object to the calculator, then set the live bus line with two taps.

See the S41 spot breakdown ↗

Who calls it home

troolyǃ EU · lands here 9/12 games · best #1
a late rotator — moves when the storm makes them
Copy this: Win fights up close — median kill at 3.8m
XSET ØØ8 EU · lands here 9/12 games · best #1
a late rotator — moves when the storm makes them
Copy this: Out-move the lobby — ~4.1 km on the ground per game
okis weird aim NA · lands here 3/12 games · best #1
a late rotator — moves when the storm makes them
Copy this: Loot fast and go — off the drop in ~65s
7VEN KIRILLIAN NA · lands here 11/12 games · best #8
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Limit low-value proximity contact — within 25m of an opponent only 12% of tracked time, still finished top 8
GEN Jargue NA · lands here 11/12 games · best #8
a mixed rotator — early when the zone is kind, patient when it is not
Copy this: Limit low-value proximity contact — within 25m of an opponent only 12% of tracked time, still finished top 8

← All dossiers · full contested-landings table

Collider Corridor Alpha · S41 archiveSee the S41 spot breakdown →