S41 archive film · FNCS Major 2 era · The Override (S42) film room opens with the season's first events
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01 · Player

Plan tonight’s landing

Search the spot, read its contest sample and opening route, then check whether Override still has that ground.

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Drop Dossier · FNCS Major 2 Grand Finals

Cluster Coast

Should you land here? 6 contested landing instances across 6 of 24 games; 15.4% of contesting teams wiped inside two minutes. Thin sample: under 10 contested instances, the wipe rate above is a description of what happened, not a rate you can plan against. Read the pattern, not the percentage.

Contested landing instances

across 6 of n=24 Finals games

Teams wiped

15.4%
dead ≤2 min of touchdown

First blood

119s
median, after touchdown

Best finish

#2
by a team landing here contested

What kills people here

Map around Cluster Coast

Red dots: every elimination within 350m of Cluster Coast in the first 150 seconds, all 24 games. 14 early eliminations, blood in 9 of 24 games. The gold ring is the drop spot itself. Hover, tap or focus a dot for the match-record detail.

The opening route

  1. Clear Cluster Coast 3 stops · ~57s total
  2. then rotate on the first zone — no consensus second spot; players scatter with the circle

Consensus of 69 routes (0 solo ranked, 69 FNCS — solo weighted double). All routes.

Getting there

Send the nearest supported replay-backed landing object to the calculator, then set the live bus line with two taps.

See the S41 spot breakdown ↗

Who calls it home

Threatsǃ NA · lands here 12/12 games · best #6
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold Cluster Coast ~4 min before moving
FOKUS Fastrοki EU · lands here 11/12 games · best #2
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold Cluster Coast ~3.9 min before moving
orc seyyto EU · lands here 8/12 games · best #17
a late rotator — moves when the storm makes them
Copy this: Loot fast and go — off the drop in ~68s
nоahreyli EU · lands here 11/12 games · best #2
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold Cluster Coast ~3.8 min before moving
Lizer 1vanjkee EU · lands here 10/12 games · best #5
a late rotator — moves when the storm makes them
Copy this: Out-move the lobby — ~5 km on the ground per game
XP42 Visxals NA · lands here 12/12 games · best #6
a late rotator — moves when the storm makes them
Copy this: Full-clear the drop — they hold Cluster Coast ~5.8 min before moving

← All dossiers · full contested-landings table

Cluster Coast · S41 archiveSee the S41 spot breakdown →