XSET veno5x
XSET veno5x across 12 Grand Finals games: 35 eliminations, 7,735 damage, best finish #1. The film opens on their winning game. Switch any Finals game below.
The gameplan — habits across all 12 games, not just this one
- Land LAtte Landing (12 of 12 games)
- Stay on the drop ~3.3 min before the first move
- Rotate late — typically ~51s after the shrink starts (in early only 19%)
- Proximity contact · v1 — within 25m of a living opponent 40% of the game; median final-elimination range ~5.7m
- Endgame off natural cover — alive to ~21:25 median
Style: a late rotator — moves when the storm makes them. Every number is a median or rate across n=12 Grand Finals games. “Next-circle target” is the circle the source storm record shrinks toward. The film below is one game — evidence, not proof of intent.
Decision review rail
Descriptive signals · current game onlyThis game
Kill-range fingerprint
Longest stops
| Where | At | Held | Doing |
|---|
Activate a row to jump the film there.
All Finals games
| Game | Place | Elims | Dmg |
|---|---|---|---|
| #12 | 3 | 1310 | |
| #44 | 4 | 507 | |
| #14 | 3 | 816 | |
| #4 | 6 | 776 | |
| #6 | 3 | 905 | |
| #39 | 0 | 158 | |
| #33 | 0 | 168 | |
| #39 | 0 | 302 | |
| #1 | 7 | 898 | |
| #5 | 5 | 820 | |
| #34 | 1 | 277 | |
| #2 | 3 | 798 |
Definitions used on this film
Proximity contact · v1 means a living opponent was within 25m in the movement-derived classifier; it caught about 75.7% of confirmed fights on held-out Day 2 and is not combat, intent, damage or comms. Shown storm ring interpolates from the previous circle target toward the next-circle target. Stops and aggregate habits show their sample as n.
You are watching film
- Hit Play, or drag the scrubber, to move through the match.
- The coloured line is the route. Red means proximity contact · v1, not a verified fight.
- Big circles = long stops. That is where the game was actually won.
- Activate any row in Longest stops to jump straight to that moment.