DIG VictеrV
DIG VictеrV across 12 Grand Finals games: 27 eliminations, 10,420 damage, best finish #1. The film opens on their winning game. Switch any Finals game below.
The gameplan — habits across all 12 games, not just this one
- Land The Bus Stop (12 of 12 games)
- Stay on the drop ~4.6 min before the first move
- Rotate late — typically ~53s after the shrink starts (in early only 27%)
- Proximity contact · v1 — within 25m of a living opponent 26% of the game
- Endgame on height — holding high ground 26% of the game, alive to ~20:41 median
Style: a late rotator — moves when the storm makes them. Every number is a median or rate across n=12 Grand Finals games. “Next-circle target” is the circle the source storm record shrinks toward. The film below is one game — evidence, not proof of intent.
Decision review rail
Descriptive signals · current game onlyThis game
Kill-range fingerprint
Longest stops
| Where | At | Held | Doing |
|---|
Activate a row to jump the film there.
All Finals games
| Game | Place | Elims | Dmg |
|---|---|---|---|
| #35 | 0 | 626 | |
| #1 | 4 | 1828 | |
| #7 | 3 | 553 | |
| #13 | 2 | 364 | |
| #42 | 0 | 870 | |
| #43 | 0 | 643 | |
| #25 | 1 | 246 | |
| #9 | 4 | 829 | |
| #30 | 2 | 659 | |
| #6 | 5 | 1950 | |
| #11 | 4 | 558 | |
| #11 | 2 | 1294 |
Definitions used on this film
Proximity contact · v1 means a living opponent was within 25m in the movement-derived classifier; it caught about 75.7% of confirmed fights on held-out Day 2 and is not combat, intent, damage or comms. Shown storm ring interpolates from the previous circle target toward the next-circle target. Stops and aggregate habits show their sample as n.
You are watching film
- Hit Play, or drag the scrubber, to move through the match.
- The coloured line is the route. Red means proximity contact · v1, not a verified fight.
- Big circles = long stops. That is where the game was actually won.
- Activate any row in Longest stops to jump straight to that moment.